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BitJam 221 - Out Now!

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70 Pulse

on Sun 26 Dec 2010 by Adok author listemail the content item print the content item create pdf file of the content item

in Diskmags > Hugi #36

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Pulse

By Adok/Hugi


Pulse was a diskmag first released by the Finnish groups Remedy and Demolution, later by Extreme. Its main editor was Moleql. All four issues of Pulse can be downloaded from scene.org (about 400-500 downloads at the time of writing). They work even without DOSBox although the movements of the cursor may be too fast then, so DOSBox is recommended to slow this down.


Pulse #1

Pulse #1 was released on April 5th, 1993. It featured code and graphics by Moleql of Remedy and music by Dreadnought of Demolution. In the edito we could read that this mag had been made because there was no decent demo-related diskmag for PC yet. (At this time, only the first four issues of Imphobia and the first three issues of Hoax had been released.)

There were only a few articles in this first issue. One of them dealt with Mandelbrot fractals. Another one was called "The Logical Corner" and it was a collection of five mathematical quizzes. There was a short news corner and there were charts about the following categories: demos, boards, demogroups and MODs. The number of voters is unknown but in the editorial Moleql said it's not many. Finally, there were two short reviews about Panic by Future Crew and Delusion by Sonic.

To quit the mag you had to press ALT+X.


Pulse #2

Pulse #2 was from May 6th, 1993. After the title picture with the Remedy logo you came straight to the menu, which looked similar as in Pulse #1 (two columns, in contrast to the articles, which were contiguous). The engine now featured smooth scrolling, and the music was composed by Tetrachorder. There were not many articles in this issue, either. One of them dealt with Julia fractals. There was also a second LogiCorner. In another article, DemoGroups Interchange (DGI) was introduced, a kind of BBS network which probably featured some forums - the article was pretty poorly written and failed to explain what DGI was really all about. Furthermore, there was an article about why no demos for 80286 were made any more, as well as an article on why Amiga demos were better than PC demos. There was just a single review (Birthtro by Extreme). After the charts followed two interviews (Fear of Extreme, and Otto Chrons). Then came the small advertisements and news corners.

Overall, not too exciting an issue, but the level of English was good. What disturbed me was that many articles were not signed and so it was unclear who was the author.



Pulse #3

Pulse #3 (from June 1993) was another small magazine. This was the first issue released under the Extreme label and it featured graphics by Nik. In the Articles section, there were two articles about the TCC (The Computer Crossroad) 1993 party and a list of laws such as Murphy's law ("If something can go wrong, it will go wrong") called "The Optimist's Bible". There were some reviews, no charts, but interviews with representants of several groups: Triton, Cascada, Sonic, Surprise!Productions and FAiC. In the Regulars section, there were yet another LogiCorner and a short article about coding fractals in Assembler (the source code was attached to the magazine). The mag ended with the adverts. A smallie that at least looked good.


Pulse #4

Pulse #4 (August 1993) was the first (and only) issue to feature a main menu where you could select from among the individual sections: general, charts, ads, articles, columns and reviews. This was the last issue of Pulse as Moleql was starting to study mathematics and had no time to edit the mag any more, and no other person to take over editing was found. The charts were based on the votes of more than 20 people and there were the categories top 6 demos, intros, demogroups, musicians, coders and graphicians. There were more articles than in the previous issues, which might have been due to the fact that there had been more time for making the magazine (two months instead of just one). Three articles dealt with Assembly 1993. In another article, Devastator stated that the quality of graphics in the PC demos was poor and analyzed why. There was an instruction guide how to become a musician. Furthermore, the discussion about demos on 80286 was continued.

The columns section featured LogiCorner 3 and an article about realtime fractal zooming. The final reviews corner was pretty large (eight articles) and it mostly dealt with releases from Assembly 1993. All in all, Pulse #4 was better than the previous issues, as it had a higher number of interesting articles. Too bad it was also the last issue.


Adok/Hugi

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