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BitJam

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by JC
BitJam 221 - Out Now!

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Zine #2 - 44 - Spaceghost Tips

on Sun 20 Apr 2008 by Scattergold author listemail the content item print the content item create pdf file of the content item

in ZINE powered by BitFellas > ZINE #02

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Spaceghost Tips



-Draw a map (or a series of maps). Remember that the EXISTS ON command lists all the paths from each location. To make life easy for you, the objects that matter in a location are normally listed in a sentence like, "You can see Ace
and a key".

-Examine all the objects that you see. Most are useful. Use the "high level" commands, such as GOT TO CHAPEL, RUN TO SHED,FOLLOW DOG, WAIT 5, which do the work of many instructions. Pressing a key "breaks" out of such commands.

-Try everything you can think of even weird or dangerous actions sometimes provide clues, and might be fun. You can use UNDO (or Load if you have previously used SAVE) to recover if the results are "fatal".

-You can word commands in many different ways. For example, if there were an axe and a ball on the ground, you could take the axe by:
-GET THE AXE
-TAKE AXE
-GET ALL BUT THE BALL
-LOOK AT THE AXE AND TAKE IT

If the game doesn't understand your command, try rephrasing it and using synonyms. If the game still doesn't understand, you are probably trying something that is not important.#

Hints For Part 1

-build up your strength as a ghost
-recruit your fellow spirits
-buy time by delaying the gang's criminal plans

Hints For Part 2

-once in the gang's old hideout, collect clues to help the police work out where they have moved to

- allert the emergency services and make sure that they trip over something really dramatic, so they know foul play is involved.

Hints For Part 3

-distract the lookout while the police are arriving
-rescue the hostage and prevent the gang destroying the evidence.

Scattergold/BRS


This article originally appeared in the Amiga diskmagazine "Zine #2" by Brainstorm 1989.

Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in december of 1989.

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