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BitJam

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[ raww.org ] Blibb Blobb goes ZX

[ raww.org ]
Blibb Blobb goes ZX
In case you don't know of it, Blibb Blobb is a chiptune "podcast" (it's an mp3 download and every knows it, people insisting on calling them podcasts frankly gets on my tits). Anyway, Blibb Blobb 018 is dedicated to the ZX Spectrum, making a pleasant change from the recent run of Amiga episodes. The music was selected and recorded by raww.orgy winner C-Jeff and features several scene luminaries. Go see. Or hear.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 199 | Read/Post Comment: 0 |

[ raww.org ] AYLand Playlist Updated

[ raww.org ]
AYLand Playlist Updated
There's been another update to the playlist of streaming AY-music station AYLand. As well as the music from Space Crusade (a rather quality game), there's a few demoscene updates. More music has been added from Jaan, Agent-X and some tunes from Demobit'95. There's also the addition of some beeper-tunes.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 440 | Read/Post Comment: 0 |

[ raww.org ] TommyGun Is Dead. Long Live TommyGun

[ raww.org ]
TommyGun Is Dead. Long Live TommyGun
It's an odd thing with software development. It doesn't matter how adamant you are that "generic software X" is complete, finished, never to be touched again... it'll always haunt you, coaxing you into making changes. Little bugfixes. Tweaks. Complete rewrites of the basic engine, resulting in months of additional work.
In case you hadn't guessed from the subject and my warblings, the "dead" project TommyGun, a Windows IDE for 8-bit development, has been updated. This latest version (v0.9.8) is pretty much a bugfix. This is in addition to changes in the (not-quite-mentioned) previous version such as the Screen$ parser. All very handy.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 429 | Read/Post Comment: 0 |

[ raww.org ] Bytefest is over

[ raww.org ]
Bytefest is over
If you didn't notice, Bytefest - meeting of old comuters fans - took place in Prague last weekend. Here and here (.zip file) are some photos.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 343 | Read/Post Comment: 0 |

[ raww.org ] Open Source ZX Searching for Sources

[ raww.org ]
Open Source ZX Searching for Sources
We've had a request from bugsy over at Open Source ZX - he's looking for any ZX source code. The aim of the site, if you've not been there before, is to provide the source for various ZX productions, from utilities to demos and games. There's already a large number of programs available on the site, but more are always needed. I'm going to go through some of my source at some point and "tidy it up" for general release.
You can send your work direct to bugsyyandexru.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 515 | Read/Post Comment: 0 |

[ Symbol Engine ] A better assembler, Kick Assembler

[ Symbol Engine ]
A better assembler, Kick Assembler
ACME was the longstanding winner in crossassembling tools for c64, until now that is. Kick Assembler 2.12 is the first released version of a crossassembler with a truly original idea. Forget about switching to other tools and programming languages to precalculate your vectors, unrolling your loops, converting your data etc. Kick Assembler is a unique [...]
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 506 | Read/Post Comment: 0 |

[ Symbol Engine ] Cross Development Tools for C64

[ Symbol Engine ]
Cross Development Tools for C64
I know some people still like the feeling of the original C64 keyboard when they code assembly but memory problems and frequent crashes while directly accessing resources on a real C= give coders who dont own a ram expansion or a cartridge one hell of a headache. Cross development on a PC is a nice [...]
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 503 | Read/Post Comment: 0 |

[ Symbol Engine ] C64 Rom Disassembly

[ Symbol Engine ]
C64 Rom Disassembly
Those of you coding the legendary 8bit machine Commodore C64 will find this resource valuable. It is a disassembly dump of C64 Basic and Kernal Roms by Marko Mäkelä. It is fully commented and jmps are crosslinked for easy navigation.
Here is the original URL: Commodore 64 BASIC ROM Disassembly
And here is my mirror: Commodore [...]
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 896 | Read/Post Comment: 0 |

[ Vintage Computing and Gaming ] VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer

[ Vintage Computing and Gaming ]
VC&G Interview: Robert Tinney, BYTE Cover Artist and Microcomputer Illustration Pioneer
If someone wrote a book on the history of personal computer art, chapter one could only bear the name of one man: Robert Tinney. As cover artist for over eighty issues of BYTE magazine — microcomputing’s first and finest major publication — and as one of the first men to illustrate topics related to [...]
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 685 | Read/Post Comment: 0 |

[ VORC News ] Project 2612 updated

[ VORC News ]
Project 2612 updated
The following Genesis/Megadrive game soundtracks in VGM format were added on Oct.7th:


Super Baseball 2020 (AKA 2020 Super Baseball) (23 tracks)
NHL All-Star Hockey '95 (25 tracks)
NBA Live 97 (6 tracks)
Toughman Contest (12 tracks)

[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 579 | Read/Post Comment: 0 |

[ VORC News ] PC Engine City show 14

[ VORC News ]
PC Engine City show 14
The show 14 themed on "Aliens, Aircraft and Anime" is out. Featurd some chip tracks including Tatsujin, City Hunter and Monster Lair.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 553 | Read/Post Comment: 0 |

[ VORC News ] Vortex Tracker II v1.0 beta 14 released

[ VORC News ]
Vortex Tracker II v1.0 beta 14 released
Here's what's new:
Window for 2nd chip is autoselected during changing module window. No need to select it manually now (if you are editing only two modules in TS mode, of course).
During playing in TS mode tracks moving of both windows are sinchronized now.
During editing in TS mode tracks and cursors of both windows are sinchronized too.
In TS mode cursor moving to the maximum right or left position of tracks editor will activate window of 2nd chip in same position of tracks editor.
"Play from position" function (F5) works from current cursor position now.
Fixed bug: envelope period changed in AutoEnv mode was not added to the undo list (thanks to Karbofos for bug-report).

You can download it from "Vortex Project" section. Source code is also available at "to the Programmer" section.
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 648 | Read/Post Comment: 0 |

[ VORC News ] kittenrock update

[ VORC News ]
kittenrock update
kittenrock update. all new 8bit gangster noisy megamix from Josstin timberlake - the krakout megamix
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 475 | Read/Post Comment: 0 |

[ VORC News ] New release by Autocide (Ksine) in gainlad netlabel.

[ VORC News ]
New release by Autocide (Ksine) in gainlad netlabel.
New release by Autocide "Factory Drive"

From the creative mind/hands of Jeremy Kolosine (Receptors)
Five tracks that will take you from your boring job and life to a playful gameland, rich in emotions and adventure.
Free download of the best quality chip music.
Get the files from .
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 453 | Read/Post Comment: 0 |

maxYMiser competition announced

[ VORC News ]
maxYMiser competition announced
To celebrate the recent new version, a competition for maxYMiser produced music is announced.

Any style or effect possible on Atari ST or STe is allowed, and the deadline is 4th December 2006.

For full information check out:

or email
maxymiser-compo [@] preromanbritain.com
[Submitted by BitBot]
Posted by Ghandy on Wed 11 Oct 2006 | Hits: 453 | Read/Post Comment: 0 |

[ c64.sk ] M.O.O.D. preview 2.5 dev

[ c64.sk ]
M.O.O.D. preview 2.5 dev
The fast playable MOOD preview of a Doom clone is now available for download at CSDb.
Credits go to Perff of No Name, who is also one of the founders of CSDb.
You may also have a look at an older entry of MOOD at pouet.net.
[Submitted by BitBot]
Posted by ALiEN^bf on Wed 11 Oct 2006 | Hits: 585 | Read/Post Comment: 0 |

[ c64.sk ] X2006 Party Update

[ c64.sk ]
X2006 Party Update
The X2006 party is coming nearer and nearer.

If you haven’t checked the site (in a while) this might be a good time to visit it.
There’s a FAQ, read about the competions (we have a Wild/DTV compo too) and you might want to join Mr. Ammo’s + CBA’s traintrip from Amsterdam Schiphol Airport to the partyplace.

The X2006 site:
http://www.scs-trc.net/x2006/

See you on the 13th till 15th of October!

X2006 is brought to you by SCS*TRC, Xenon and Silicon Ltd.
[Submitted by BitBot]
Posted by ALiEN^bf on Wed 11 Oct 2006 | Hits: 277 | Read/Post Comment: 0 |

[ Demotopia ] Forever 7 results

[ Demotopia ]
Forever 7 results

Forever 7. Results.
[Submitted by BitBot]
Posted by ALiEN^bf on Wed 11 Oct 2006 | Hits: 278 | Read/Post Comment: 0 |

[ VORC News ] X-2006 coming soon

[ VORC News ]
X-2006 coming soon
X-2006, one of the biggest Commodore 64 scene parties in the Netherlands, will be held during Oct.13th~15th. Jeroen Tel of Maniacs of Noise performs the live act this year, and the annual "sid dancing" and music competition are also featured. Here're the rules of the compo:
A choice can be made between a C64 with OLD or NEW sid
meaning to say both will be present.
Your entry will be played for a total time of 3 minutes,
and no longer. Thus, if it's longer it will be cut off.

[Submitted by BitBot]
Posted by ALiEN^bf on Wed 11 Oct 2006 | Hits: 253 | Read/Post Comment: 0 |

[ Demotopia ] everything in its right place

[ Demotopia ]
everything in its right place

Just our luck that the site should fall over just in the middle of party season, eh? Time to get back on track then. A marathon party-results-entering session brings us the lowdown on Antique Toy, DiHALT, Chaos Constructions and Sundown. Downloads (and the other non-party updates I need to catch up on) will follow, um, some time.


[Submitted by BitBot]
Posted by ALiEN^bf on Wed 11 Oct 2006 | Hits: 307 | Read/Post Comment: 0 |
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