Digital art tools for beginners

Dawid Michalczyk, Sat 09 Jun 2007


Digital art tools for beginners
by Dawid Michalczyk


Summary:


A basic guide for the beginner artist to the less expensive but quality 2D and 3D tools on the market today.


Every now and then I'm asked what art tools I can recommend. I certainly understand how anybody new to the field might have trouble finding the right tools. These days there is a lot of art software out there. From tiny tools that will only render you a logo, to large, multi-purpose, expensive and complex programs that can do almost anything. They all look great on the outset and have plenty of cool features. But which tool is right for you? How much and what functionality do you need? How much are you willing to pay for it? This article will help you find answers to such questions, and hopefully save a lot of time and hassle.

Art tools


Generally there are two types of art tools: 2D and 3D. 2D (2 dimensions, x and y) tools let you paint or draw on a flat surface just like painting or drawing on a piece of paper or canvas. 3D (3 dimensions, x, y and z) tools are different. Here you create in three dimensions. The best way to understand how this works is to simply try it yourself. Download a demo of any 3D tool along with a basic tutorial and experiment.

For a beginner, it's best to start with a good but inexpensive, popular tool. That way the process of learning how to use the tool will be easier and less costly because such tools have a large user base, thus there are many tutorials and forums to turn for help, and such tools are typically less complex than the more expensive ones. Therefore I decided to concentrate on the more common tools that cost less than 1000 USD. These are quality tools that will provide you with plenty of creative power.

Be prepared to spend long hours with the tool(s) you choose to learn. Start small and gradually and steadily improve your skills. Concentrate on fundamentals - learn the basics first. Focus on building a solid understanding of how the tool works. Buy an introductory book, or simply use the manuals (if well written, it may be all you'll need). If you get stuck look for help on the net: forums, FAQs, usenet, and tutorials.

Learn one tool well, and learning new ones will be much quicker and easier - as they all work in a similar fashion. Take your time and don't hurry - the more you hurry the less you learn.

The software I suggest here are mature tools that I either use(d) myself or know they are solid through their reputation. Generally they all do the same thing - help the user create images. The main difference between them is how they work and how much they cost. I won't cover vector-based tools as I have no experience in that domain.

2D painting tools


There is no point in writing much here except that sooner or later you will need one of those. If only to do minor fixes to your 3D renders. Starting with Gimp might be a good idea since it's free and is available for Linux, Mac OS, and Windows. Photoshop and Painter are probably the most popular 2D tools among digital artists.



Render time: 0.0725 sec, 0.0251 of that for queries. DB queries: 21. Memory Usage: 984,120b