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BitJam

Listeners: 7 (Peak: 66)
Songs: 36181, Authors: 6123
by JC
BitJam 221 - Out Now!

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Devistator (Dcs, Abyss, Eltech) (13.04.2008) (survey) graphician

on Mon 14 Apr 2008 by Devistator author listemail the content item print the content item create pdf file of the content item

in Interviews

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Survey of Devistator
Job: graphician



Survey submitted: Sun 13 Apr 2008

Handle, ex-handle(s):
Devistator

Name, birthday, origin:
Neil , 27.02.1978, bristol/uk

Group, ex-group(s):
Dcs,Abyss,Eltech,Neo,Twisted,ProArts

What was your first group, your role in that group and what did that group produce?:
First real group was Neo, produced some packmags (Outcast), chipdisks etc..

What motivates you to spend time on the scene?:
Creativity and competition

What is your favorite color?:
Blue

On what platform(s) did you begin your computing journey, and when was this?:
Amiga 500, when i was around 10 years old?

What platform(s) do you use now?:
PC, Consoles (For a living: PS3/360, handhelds for fun (GBA)), Amiga

What is/are your favorite piece(s) of music(s) - from a demo production or a scener (released outside of a demo)?:
dunno.. too many to mention, i totally love romeoknights old tune from the cebit90 intro (cream of the earth) , all old stuff really, 4mat, jogeir, audiomonster, i think mostly for nostalgic reasons.

Which graphician, in and outside the demoscene, inspirated you the most?:

Made for the pure creativeness in his logos, who cares if he used references for his pics? Generally though, I think that design is very important in demoscene productions.

What is/are your favorite picture(s) - from a demo production or a scener (released outside of a demo)?:
dunno.. anything made?

What's the procedure when you start a new picture?:
im more of a logo artist, i sketch first, then take inspirations from sketching to produce something.

What drawing/3d program are you using the most to express yourself? Why?:
photoshop, projectone (c64), promotion.

Do you draw on any other platforms beside computers? (Painting, Graffiti etc):
Graffiti (just really started - only sketched before).

Which project that you worked on was the most exciting and interesting for you? And why?:
Falling down PC demo (UK Allstars), did a lot of work on logos for that and learnt a lot more how to produce stuff fast in photoshop for the compo deadline

What is your favorite demo, intro, megademo, retrogame, slideshow, musicdisk, diskmag, wilddemo?:
intro: cebit 90
demo: recently - beyond the walls of eryx/ASD, trackone/flt, mediaerror/flt
diskmag: zine
slideshow: made ones (scoopex)
musicdisk: bitjam

Discuss: minimalistic demos, cracktros, fucktros, joke demos, lamers, compo winners at big parties, demotools, diskmags, chiptunes, glenz vectors, programming languages, photoshop, textmode:
minimalistic demos:
if done right, are great.

cracktros:
shit today, when the competition was there on older platforms we had some great cracktros coming out.

fucktros:
hell yeh!

joke demos:
fuck off.

lamers:
"

compo winners at big parties:
fair play.

demotools:
way ahead.

diskmags:
need more quality.

chiptunes:
sickness.

glenz vectors:
<3

programming languages:
whatever produces the right results.

photoshop:
great!

textmode:
lovely.

What percentage of modern demos are 3d flybys?:
70%

What percentage of older demos are the same effects recycled?:
70%

What platform(s) needs more demos?:
ps3!!

Which parties do you intend to go to, and which parties would you like to go to? Please describe your personal experiences with your most favourite or impressive party you have ever been at.:
Breakpoint - Best!
Evoke - not been yet, will do this year.
Sundown - unique atmos, friendly, well organised with no real funding, pasties, fishnchips, beach, bonfire, hamslap!
tum - quite nice, went last year, could well be visiting again this year!

How did the scene alter since you are taking an active part in it? Can you explain why?:
i joined the scene in about 1993 on amiga, back then it was about mail trading, then changed to modem trading, then to internet.. and this changed the demoscene a lot. I am all for outreach groups doing their thing but these days because it is so available to the general public it seems there are much more lamers in the demo scene, people who speak a lot but never get anything done for the demoscene. Further commercialism of the demoscene will make the experience even worse

What are your dreams/goals in life, did scene help you and have you achieved them yet?:
I have always been creatively minded and the demoscene has helped me to express creative stuff and meet other like minded individuals. I work in the games industry now and im happy doing that because its not so mundane as my jobs before. Without the demoscene motivation I probably would never have made that step.

Finally, do you have some special greetings? Feel free to add links to your graphics, screenshots of effects, modules or other pieces of your work.:
Greets to everyone I know past and present. Keep the real scene spirit alive - create more demos with design in mind, minimise effects demos, no boom boom or flashy flashy! Support gfx artists in the demoscene, there arent many around! Go to Sundown 2008!!!

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