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BitJam

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Zine #3 - 40 - Ace - The Solution (1)

on Tue 22 Apr 2008 by Spirit author listemail the content item print the content item create pdf file of the content item

in ZINE powered by BitFellas > ZINE #03

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Ace - The Solution (1)


In this nice action game you become the famous Space Ace. Your mission is to liberate Kimberley, a nice young girl. But first you will have to outwit Borf, your opponent. Before you start playing SPACE ACE, you should get an empty disk on which you can save your games, because you have only three lives in the whole game. When you've got 10000 points, you will get one live back. To control Ace you can use your Stick or simply the keys in the numberblock. When you want to save a game then just press "s". For loading a scene press "l" and insert your Save-disk. By pressing "a" you can switch off the sound. Here we go..

SCENE 1
Borf appears with his ship in the background of the scene. When he starts shooting, jump to the right and then just back to the left. Then go down.

SCENE 2
When the arm of the machine is on the top, jump to the right and then back to the left. After some seconds jump to the left again. When the second arm is on the top again jump once again to the left.

SCENE 3
When the first ship is shooting go to the left. After Ace has reached the rock in the middle of the screen, go up.

SCENE 4
While the ship is turning, go up.

SCENE 5
After the monster has appeared and opened his mouth, press fire.

SCENE 6
When the machine is diving for the first time, go to the right and then push your stick up...

SCENE 7
Wait until the platform goes down for the second time. Then jump to the right twice.

SCENE 8
When Ace is running down the bridge there will appear a dragon. First go down and then quickly to the right.

SCENE 9
The dragon appears again. Here you must first go down and then you have to jump to the left.

SCENE 10
When the monster begins to strangle Ace, press fire.

SCENE 11
After Ace has fallen onto the floor, go up.

SCENE 12
When Ace appears on the screen, go up again.

SCENE 13
In this scene there is a lasercanon. So pay attention and jump to the right when Ace reaches the top of the room.

SCENE 14
If you dont hurry in this scene, you will become a nice breakfast for Borfs dogs. Push your stick up quickly.

SCENE 15
A shorttime before the robots start shooting, go to the right.

SCENE 16
When Ace reaches the top of the way, turn left.

SCENE 17
After Ace has reached the end of the room turn left once again.

SCENE 18
Here you must turn right.

SCENE 19
In this scene Ace must climb up the ladder to Borfs castle. A short time before Ace reaches this ladder, push up Your stick.

SCENE 20
Now it will be a little bit more difficult: While Borf starts to strike you, press fire quickly. Now you will be kicked into the next scene!

SCENE 21
In this scene you have to proceed as in the last scene.

(continues on next article...)

This article originally appeared in the Amiga diskmagazine "Zine #3" by Brainstorm 1990.

Some content may refer to activities that are illegal in some countries. BitFellas does not support such activity.
Addresses and other contact information were only valid when this magazine was originally published, in february of 1990.

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